Posted: April 15th, 2009 | Author: antoninus | Filed under: homework
Image Drives Sound
This code modifies the recorderSquashStretch example. Vectors are sketched (the scribble shown) one at a time, then replayed remapped to 24 points around a circle. It can "handle" different length recordings, however there's something odd going on with the GL translation. Next iteration will probably kill all but the circle itself.
Posted: March 25th, 2009 | Author: antoninus | Filed under: homework
Audio Visual Translation> – Sound to Image, Image to Sound.
Sound by Bruce Drummond, followed by my visual interpretation:

Click image for full-size in new window. Direct link to sound file.
posted: February 11th, 2009 | author: antoninus | Filed under: homework
3a. a most heavenly sound – formed with multiple sine oscillators. The setup involves a homebrew interface for on the fly adjustments to minimize the impact of my lethargic iBook G4 compile speeds.

Click image for full-size in new window. Direct link to sound file.
3e. a ghetto sequencer – This sequencer creates planet/moon systems. The sound plays when the tracker gets close to the moon. The orbital systems are set up in their own class. Total volume is tracked because I'm now paranoid about blowing out my speakers! (March 4)

Click image for full-size in new window.
posted: February 11th, 2009 | author: antoninus | Filed under: homework
Sampled sounds from the environment become a story: Bird's Trip in the City
posted: February 4th, 2009 | author: antoninus | Filed under: homework
My approach to this assignment was to sample my own sounds. I started with a standard audio tape recorder with crummy microphone. Then I realized my miniDV cam has a much better mic, so I switched to that. Stuff I used: Audio Hijack Pro (excellent), Fission (last stage), iMovie (only way to get it off the DV cam), QuickTime Pro ($30 gets rid of those annoying "pro" labels). I did look at Audacity but what a UI nightmare that is (!).