Final

The Dystopian Window

This piece was done as a final project for the avsys class. The concept was envisioned as an installation piece that reveals a dystopian vision of the future when someone walks by. The camera senses motion and plays back a high pitched distorted sound and a dark image. The frequency of the sound changes depending on where the motion is detected, this is indicated by a vertical colored line that go across the screen as one moves. The project was built with OpenFrameworks, openCV and SuperCollider for sound.

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Homework 13

Experiment with OpenCV

An experiment with opencv and the ofxMSAFluid library. The white ball can be controlled by hand gestures and triggers different sounds when it hits the squares.

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Homework 9

create 4 different audio visual apps which use graphical synthesis as a basis for creating sound. For example, we looked at using raster data to synthesize sound.

1. Flitter

Uses point recording and FM sysnthesis. The location of a point affects the Carrier Frequency on the x-axis and Modulator Frequencyon the y-axis.

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2. Snow

Uses granular synthesis with an animated texture.

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3. Texture Synth

Uses FM synthesis and texture drawing. The canvas is divided into 36 notes A-G from low at the bottom and high at top.

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4. The Line

Uses a cumulative rotating drawing object and FM synthesis. The x and y difference between points affects the modulator index, modulator frequency, green and blue color values. The angle affects the carrier frequency and red color value.

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