[HW_05]

a) make a visual equivalent of granular synthesis (which can be occuring over time, or not). See for example, the work of fred tomaselli (who makes gorgeous paintings out of small pictures that add to a larger whole). think about what kind of textures or visual ideas you can convey with many small pieces.

b) hook up the granular synthesis to a different form of interaction, for example, a sequencer or some sort of gestural input. See what parameters make the most sense. Also, experiment with mixing the synthesis techniques we’ve done before and the granular to make richer tones. Make the most interesting controller / player for the synthesis technique.

This Sequencer is similar to the one before but I have just change the kind of Synthesis. Therefore the x distance of each point determines the frequencies.


GranularLineSequencer_01 from Eduardo Menendez on Vimeo.

source code here

c) Make three of the following tones with the synthesis:

– a thick cloud sound
– a tea pot boiling


– bubbling brook / water

d) ADVANCED try making the grains out of something else besides a sine wave. can you make them out of FM, for example, or an audio file even? Also, can you add parameters such as pan? try to expand the Granular code in different directions.