for my final project, i used the OSC library to send messages to MaxMSP to control sound synthesis and sampling. My concept was to create a physical environment for someone who has a lot of control over their body to be able to move through, and have legitimate control of sound. Someone like a dancer could potentially see this as an instrument. In Max, I parsed the OSC data to read the newest cell with an "energy" (CV detection) greater than 0.5 and triggered one of 3 sound patches. I'm using FM synthesis, and two types of granular synthesis to create my sounds. If ever implemented in a big scale, I would have two cameras, perpendicular to each other, in order to create a full 3-D cube in which the dancer would perform inside. This would give all 3 axis' different control of various parameters of the sound. I thought the idea of breaking the CV image into a matrix of cells was effective because without these "trigger" areas, the user would constantly hear change, even as they try to stand still. Here, one can actually aim for different notes or areas, and stand there without triggering extraneous sounds. In a performance setting, there would have to be someone "mixing" the sounds as you can see me doing in this vid - switching between what patches are getting triggered. The results are mixed in terms of control, but I was successful in laying down the foundation of what could be what i think is a really cool performance.