After trying to figure out vector math in 3D, and coming out more confused then I went in, I have tryed the Goldren Proportion. I had trouble getting the squares to rotate so that they would sit inside each other. The y axis placement of the initial squares is based on the amplitude and they reciprocate based on the amplitude as well. The pitch determines the squares location on the x axis, lower pitches on the left and higher on the right. I felt that using a laid back song, by Toots and the Maytals, would juxtapose nicely against the very rigid visual output.
Keeping with the white square in the center, this one breaks apart into fft representations, based on Zach's second fft analyzer. The over volume of the piece breaks apart the square and pulls it back in when it is low. The height of the red square is determined by the peak for that fft and the squares movement is based on that fft's average, the higher, the faster. Oh yeah, Wu Tang Clan ain't nothin to fuck wit.