Homework
- Day 1-Audio Images
- Day 2-Audio Narrative
- Day 3-Additive Synthesis
- Day 4-Additive Synthesis Pt. 2
- Day 5-Granular Synthesis
- Day 6-FFT Analysis
- Day 7-Pass It Along
- Day 8-Aubio/FFT 2 Libraries
- Day 9-Experiments
- Final Project
- 829 Willow Ave, Apt 1
- Hoboken, NJ 07030
- P: 845-270-4332
- E: steve [at] vargatron.com
Day 9
Circular Type
combining geometric positioning/semi-3D control of a plane of typography generating sound by scanning a line of pixels in the overall visible image....
I can see lots of potential to do cool stuff here but I wish it wasn't as flat, I need to get further into openGL
Vibrating Shapes
Using gestural drawings to create simple ofShape's that are treated as particles. Simple bounding box measurements (based on the vibrating shape points) control the modulation of the frequency.
Water Drop Sequencer
Sequencer using a water metaphor. The nodes are created and dropped into water, which is representing the current overall waveform being generated. The frequencies are evenly spaced depending on the numer of notes I'm using (right now 10) and they're mapped to the home row of a QWERTY keyboard. There is also granular synthesis which is being generated by the averages of the node positions and amount of nodes once they hit the water, but I don't think this is really working great at this point as its not very noticeable.