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part a: a visual equivilent of granular synthesis

So for this one, I created bars of color across the screen that corresponded to frequencies between the min granular frequency and the max granular frequency.
Whenever a grain of that tone was playing, the associated color bar would get larger. Also, the higher the frequency of the system, the brighter colors of the bars become.

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part b: granular synthesis + gestural input

So this is not very original, definitely inspired by Zach Lieberman's work, but I like it anyway haha.. At least parts of it. Certain shapes work really well, and others not so much, but basically I have aspects of the granular sound hooked up to the width/height ration, and area-screen area ratio, and the pointyness/smoothness of the shape.

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part c: recreating tones

 

a thick cloud sound

 

a teapot boiling

 

a bubbling brook