003: Gesture Points as Objects
(skip to taeyoon's homework)
"...wild slinky"
I used this week's code and inspiration to improve the previous week's homework. In this example we really get the idea of something oscillating, organic, and reacts like a slinky to your mouseX and mouseY.
source code

"...bezier curves in the abyss make skeletal creatures"
With the advantage of "springiness",I was afforded a lot of different animations and compositions with the below code. Using bezier curves that change depending on time and mouse position, these deep abyss creatures move in a subtle yet appealing way.
source code


"spray brush objects."
spraying and fading.
003: Sketch 2+ (3 hours each)
ramsay's left shoe

small dust on ramsay's shoe

Part of last week's exercise was to draw someone that catches your eye with your eye. From a mere attraction, 5-minute stare-down, and now memory...I drew Ramsay's black shoe. Don't ask me why I chose his shoe. It was originally its reflection on the tile floor that caught my attention, but then I went up to it fairly close and focused on the stitching and lacing. I think my memory may have concocted something that is a bit inaccurate but my gut fleshed out this drawing. A shoe... how everything intersects, crosses, overlays...definitely not an easy thing to duplicate a week later. I think where I pressed down harder are the areas I thought I remembered the best.
the-paper-is-just-in-the-way sketch

favorite line details

As if the world is my undefined sheet of paper, this fragment of my life drawing happened to find my utensil at certain points. I prefer the details of the sketch after it had been worked on for three hours. The composition as a whole is not too special for me. Certain parts of it, when observed closely, can be really nifty.